![]() ![]() The feedback received from some of my peers was mostly about the proportions of the arm, which seemed a little bit too long (which is!) The final rendered version of the arms and hands was corrected for that reason. The reference used were once again screenshots of other 3D models on Sketchfab as well as the anatomy book I borrowed from the uni library. ![]() Occasionally I used the Inflate Brush to add some volume.īelow you can see the timelapse video of the Legs and Pelvis sculpt (1hr shrienked down to 10 minutes). At this point I am getting more comfortable with these brushes and I used them more than others. Other tools used were the usual ones ( Standard, Move Topological, Trim Dynamic, Clay Build up and Dem Standard) plus Insert Sphere brush, which played a major role. For this particular sculpt I made use of the Curve Tubes Brush mostly, to add the long muscles and tendons. This time I decided to start with the legs: I cut down my skeletal mesh from toes up to the pelvis and used the same techniques from the previous experiments. I used my skeletal mesh as initial step and removed the parts I did not need so that I could focus on the areas of interest only. ![]() During week 12 and 13 I was so excited to use ZBrush that I kept on with my studies sculpts of Arms and Legs. Just like I did with the Torso sculpt, I set up my ZBrush document with my own references while I had other ones up in my second monitor. ![]()
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